As a true overlooked pioneer of electronic music, Californian programmer/musician Paul Norman's entire career was defined either by a willingness to take risks.
His first game, the Commodore 64's "Forbidden Forest" turned out to be a 4D Horror Survival game, complete with gory blood splatter! This was produced when most games were concentrating on replicating arcade machines without getting sued, and gave many a 13 year old the sort of unexpected nightmares and jump scares they wouldn't get from Pacman. |
His follow-up game for Cosmi was Aztec Challenge: an equally brutal and punishing game impossible to play in black and white without getting eaten by very hungry fish.
Following a long career for Cosmi, Paul's later work was also boundary pushing to various degrees. And, true to form, he was ahead of the curve in producing the genesis for an orchestral-type arrangement of his own "Super Huey" piece, complete with additional section channeling 1970s Saturday evening sci-fi.
Here is his own take on his own Super Huey that has been adapted quite heavily for the concert, but keeps the spirit of what he intended.
Following a long career for Cosmi, Paul's later work was also boundary pushing to various degrees. And, true to form, he was ahead of the curve in producing the genesis for an orchestral-type arrangement of his own "Super Huey" piece, complete with additional section channeling 1970s Saturday evening sci-fi.
Here is his own take on his own Super Huey that has been adapted quite heavily for the concert, but keeps the spirit of what he intended.